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Deadline Express's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1425 | 2.311 | 2.778 |
| Gameplay | #1539 | 1.941 | 2.333 |
| Innovation | #1567 | 1.941 | 2.333 |
| Overall | #1627 | 1.911 | 2.296 |
| Theme | #1630 | 1.941 | 2.333 |
| Enjoyment | #1630 | 1.941 | 2.333 |
| Audio | #1844 | 1.387 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game focuses on a deadline. My interpretation of the theme was to give the player a sense of unease hence the phrase Nothing Can Go Wrong.
What code and assets did you not make from scratch during the jam (if any)?
Textures - Gridbox Prototype Materials by Ciathyza from the Unity Assets Store.
How many people worked on the game?1
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Comments
Maybe add some more levels and audio. This game looks a little dry.
I wish there was more to this game.
I didn't understand the goal. Is it delivering 3 boxes in time?
Yes, that was the initial goal. Sadly I did not have enough time to explain that in my game.
Pretty neat I wish there was more levels
The physics on this is super cool! I'd love to see more, I could throw boxes around for a while and not get sick of it! The art style helps with that a lot, needs some sound. But overall great job!!! :)