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Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1224 | 2.481 | 4.000 |
| Visuals | #1317 | 2.481 | 4.000 |
| Enjoyment | #1497 | 2.109 | 3.400 |
| Overall | #1501 | 2.088 | 3.367 |
| Audio | #1538 | 1.861 | 3.000 |
| Gameplay | #1603 | 1.861 | 3.000 |
| Innovation | #1708 | 1.736 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In a submarine, descending the depths...nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
gradient_atlas.png was taken from itchio page.
The sounds were provided by Ovani Sound.
How many people worked on the game?2
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Comments
I always love seeing other people's submarine games.
The inside of a submarine makes for a very claustrophobic setting already, and the lighting and graphics here really help add to that. The only real issue here was the lift. I'm not quite sure what it added to the game and ended up being a bit annoying to interact with. Is it the intended strategy to throw all the equipment to the lower floor before starting to avoid this issue, or did I just cheese it?
Hey whirlybirdman, thanks for taking a look at the game. Originally there was going to be two items that required the wrench to repair, on the first and second floor. The console panel on the bottom floor was also going to require your attention. However, ran out of time :(. Thanks for the feedback though!
Fun idea! Plays great, good atmosphere with the sounds and everything