I really liked the dialogs of all the villagers, love to see you update it post jam. Ironically due to over scoping I think the game fits the theme lol.
When it comes to feedback, the player movement feels nice, but the jump is a bit floaty, would recommend to tweak it a bit, but besides it I think it's a pretty good foundation for a full game
Play game
DungeonPreparations's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1177 | 2.604 | 3.833 |
| Audio | #1198 | 2.378 | 3.500 |
| Innovation | #1264 | 2.378 | 3.500 |
| Overall | #1382 | 2.265 | 3.333 |
| Visuals | #1389 | 2.378 | 3.500 |
| Theme | #1486 | 2.151 | 3.167 |
| Gameplay | #1737 | 1.698 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It did in my mind, but it doesn't fit at all now.
What code and assets did you not make from scratch during the jam (if any)?
audio was sourced from OpenGameArt (all are CC0 license), sky shader from GDQuest (MIT License), circle progress shader by imjp94 (MIT License)
How many people worked on the game?1





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