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Recruit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1348 | 2.151 | 3.167 |
| Theme | #1801 | 1.698 | 2.500 |
| Overall | #1994 | 1.434 | 2.111 |
| Enjoyment | #2016 | 1.359 | 2.000 |
| Gameplay | #2065 | 1.132 | 1.667 |
| Visuals | #2078 | 1.246 | 1.833 |
| Innovation | #2112 | 1.019 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong on this day on the boat
What code and assets did you not make from scratch during the jam (if any)?
player art logo
How many people worked on the game?3
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Comments
The game seems to be one that didn't have enough time to finish, the sounds are nice
Seems like it could be a really cool concept for the theme with a little bit more time to bake. I happily would have played it more if my player sprite wasn't too fat to fit down corridors.
I like the sfx of the interaction, especially when the enemy spots the player.