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StormGuard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1090 | 1.890 | 2.857 |
Game Design | #1119 | 1.890 | 2.857 |
Theme | #1177 | 1.795 | 2.714 |
Overall | #1197 | 1.764 | 2.667 |
Fun | #1201 | 1.701 | 2.571 |
Graphics | #1209 | 1.795 | 2.714 |
Audio | #1209 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower Defense happening in a litteral storm
Did you write all the code and made all the assets from scratch?
Yes and it was a rush at the end
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Comments
When first starting the game, the cursor is stuck to the middle of the screen. I had to middle mouse button to unstick the cursor. Got wiped out by wave of ships. Really good concept.
The game looked so cool, but for some reason the cursor acted like it was being held all the time and didn't allow me to drag the camera to see my base.
I managed to place a couple towers and I loved the free building grid with upgrades on towers, looked very fun.
Please fix the camera bug because it is gamebreaking and I wanted to play this
I liked the fog mechanic and tower defence overall
Didn't quite get what storm-protection buildings are supposed to do. Thought they will reduce fog around, but I guess they protect from occasional storms which spawn on map sometimes. Also, some mechanics are unclear. If I clear the fog/clouds with my cursor, will my towers attacked units which I spotted? Will my units attack unspotted enemy boats when they are hidden but in range? (i guess answer to 1 - yes, to 2-nd - no)
Hello,
I hope you enjoyed the game, even if the storm was unclear.
The storm actually damages the towers. The circle created by your mouse is just a tool to help you see if there is a boat and has no actual impact on gameplay.
Towers can shoot boats that you can't see.