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Firesale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1098 | 1.789 | 3.200 |
Fun | #1109 | 1.901 | 3.400 |
Theme | #1136 | 1.901 | 3.400 |
Innovation | #1150 | 1.789 | 3.200 |
Game Design | #1164 | 1.789 | 3.200 |
Overall | #1165 | 1.826 | 3.267 |
Graphics | #1217 | 1.789 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has a two stage design: every level has a planning stage where the layout of the store is arranged (the calm) followed by the customers actually coming in and testing if that layout worked (the storm).
Did you write all the code and made all the assets from scratch?
No, models were purchased on the Unity asset store and audio was sourced according to the credits on the page.
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Comments
Puzzle games are really hard to make on a jam timeline, and this one is incredibly polished and kept surprisingly me with its mechanics. I love the brass in the music, and the graphics are fun! I really like how the fire is both a temporary barrier and can spread to the objects you place. This is a pretty deep game for a short time period.
One piece of feedback I have is I think I would add some more moveable objects to the first few levels before the matches get introduced, and here's why. The customers seem to have a 50/50 on which direction they'll turn when they hit something and that makes these first few puzzles feel a little bad. I set up the same configuration multiple times and got a different result every time, eventually they won. I don't think I missed any better setups. While I was watching to see how a run turns out I was thinking it wasn't fantastic that there's ambiguity in the puzzle, but if you wanted to keep the 50/50 the player should have some way of potentially correcting the direction of the customers.
And then the match got introduced and I get what you're going for.
I think to help players get through those first few puzzles give them more furniture to lead the customers better, so they can get to the matches with less frustration. I actually almost gave up right before seeing the matches because I lost like this twice in a row.
Puzzle balance like that though is why this genre is tough in jams. Outside of a little frustration this is an excellent showing. Awesome job!
Cool game! I like the music and sounds, the graphics are pretty cool)). Please play and rate my game The Little Fire! I will be very grateful to you!)
Nice puzzle placement game. Cool art style :)