Nicely done pixel-style game. Though didn't understand what to do with clickable squares at the top)
Tried several combinations of answers, first, of course, only wrong answers) Is there 3 endings, or I missed some
Criteria | Rank | Score* | Raw Score |
Theme | #545 | 2.147 | 3.143 |
Game Design | #673 | 1.561 | 2.286 |
Audio | #685 | 1.366 | 2.000 |
Innovation | #701 | 1.464 | 2.143 |
Overall | #706 | 1.561 | 2.286 |
Graphics | #722 | 1.464 | 2.143 |
Fun | #729 | 1.366 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Beyond the Infernal Door" perfectly embodies the theme "What is Behind the Door" by inviting players to literally and metaphorically confront what lies beyond thresholds within a supernatural game show set in the realms of hell. Each door represents not just a choice, but a deep dive into the unknown, challenging players to face the consequences of their decisions, unravel the fates of damned souls, and discover redemption or further damnation. It's an exploration of mystery, morality, and the potential for salvation hidden behind every choice.
Did you write all the code and made all the assets from scratch?
All of the main assets were made from scratch except a few placeholder items such as the door which was made by a third party
Nicely done pixel-style game. Though didn't understand what to do with clickable squares at the top)
Tried several combinations of answers, first, of course, only wrong answers) Is there 3 endings, or I missed some
I think this would have benefitted from a cooler font for the dialogue, with that being a big focus of the game it's important to make sure that the dialog not only makes sense and is interesting, but is also interesting to read
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