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Cry-run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #627 | 1.854 | 2.714 |
Theme | #699 | 1.561 | 2.286 |
Innovation | #701 | 1.464 | 2.143 |
Game Design | #710 | 1.464 | 2.143 |
Overall | #722 | 1.464 | 2.143 |
Fun | #729 | 1.366 | 2.000 |
Audio | #751 | 1.073 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is basically about a kid travelling around the underworld looking for the portal to the next level; he does not know what is behind every turn. Hence, it fits the theme of what's behind the door.
Did you write all the code and made all the assets from scratch?
Yes, The code, the assets, everything has been made from scratch.
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Comments
it was pretty hard to tell what was going on, but it seems like a good start!
I'm not quite sure what the goal here was, I feel like I walked around the entire level but didn't really see anything to do. I saw a health bar above the player's head but there was nothing that did any damage, the green circles just slid around when pushed but didn't do anything (I assume those were supposed to be enemies). The very short distance of the light also did not lend any help to navigating the level. If there was anything to do anywhere I didn't see it