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A jam submission

ReminiscenceView game page

A door to many worlds
Submitted by jogzfon — 8 hours, 5 minutes before the deadline
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Reminiscence's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#384.1844.184
Audio#2383.1223.122
Overall#3072.9862.986
Fun#3482.7352.735
Game Design#3692.7762.776
Innovation#3762.5312.531
Theme#4472.5712.571

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game, there are three special doors that take you to different places. Each place has a part of a diary that the main character forgot about. This connects with the theme by answering the question: What's behind the door?

Did you write all the code and made all the assets from scratch?
Yes!

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Developer

- Fixed some bugs

- Fixed Dash Delay

- Made it a bit easier

- Adjusted the controls

Feel free to try it again or download the improved version here:

Reminiscence Fix

Submitted(+1)

Neat game, I love the graphics! Though, there are a few things that I'd like to say. I'd introduce dash before the pogo jump, I wasn't really able to finish the pogo-jump section without also using a dash. The dash seems a little delayed as well? Checkpoints would also be nice! Other than that, great work!

Developer

Thank you for playing, Thank you for the suggestion, I'll do just that.

Submitted(+1)

Starting with good - assets are great, characters are really interesting, sounds also fit quite well, boss theme is quite unique imo. Premise is also pretty good, if you had more time you could probably create something really great!

But unfortunately there's a lot of bad stuff. Controls are outright bad - the movement is slippery (using AddForce on A and D?), Pogo jumps are really inconsistent, the jump-boost sphere in the tutorial is very very random, dash feels bad (it activates on OnKeyUp from what I can tell). 

I've also played the fixed version, but it treated the symptoms rather than the problem - you can actually beat the whole tutorial by holding D and long pressing spacebar, without even Pogo jumps or dashes.

Now for the other doors - the boss one I actually kinda liked, it is a great idea and really not a bad execution. I would recommend you to research what an iframe is, but otherwise good job! Though I've encountered a bug when boss' theme doesn't end when dying.

The blue parkour door is also not bad - if the controls were fixed I'd have no problems with it, again, good job.

The green parkour is really unsightreadable, dying is extremely easy and controls do not help it.

The wave defense game is also not bad - slightly repetitive, but by wave 3 you really have to try and it gets challenging in an interesting way, which I quite enjoyed. I didn't enjoy that after the "portals are destroyed" message even more enemies started coming and I couldn't fend them off.

Overall, I'd say this game has a lot of good moments and surely will be a great learning experience. I'd suggest you research how platformers work, stuff like coyote-time, iframes, etc, and have your friends/random people playtest the game - it ALWAYS helps! Good luck with your game-development journey!

Developer

Thank you for playing and providing detailed feedback on my game. It's a valuable learning experience for me, especially since I'm still new to creating movements in the platformer part and level design. I appreciate your suggestions and will keep them in mind as I work on further improvements. Thanks again!

Viewing comments 43 to 41 of 43 · Next page · Last page