Play Dark World
Dark World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #500 | 2.378 | 3.100 |
Fun | #597 | 2.148 | 2.800 |
Innovation | #647 | 1.917 | 2.500 |
Overall | #656 | 2.020 | 2.633 |
Game Design | #691 | 1.841 | 2.400 |
Graphics | #710 | 1.917 | 2.500 |
Theme | #739 | 1.917 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to dive or explore beneath the surface of the earth and fight the enemies there in order to save his brother.
Did you write all the code and made all the assets from scratch?
The first-person controller and mouse look are inspired by the Brackeys Channel, The assets are from "Kevin Iglesias" and a few others on the Unity Asset Store.
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Comments
Cool idea for a game. But weak optimization. There are small bugs in the movement of the player.
Cool game, though some more feedback when you hit an enemy would be a nice touch!
I like the spooky vibe that you get from being surrounded by darkness. Something about it is instantly enjoyable. But I might be biased, because our game has that as well :). The audio works really well to deliver that spooky atmosphere. The game could use a bit of visual flair.
Unfortunately, on web - very low FPS (~10-15) and mouse sensitivity is too high. The idea looks interesting though, maybe I'll try the build when I have the capacity.
you can download it for Windows, maybe that will perform better and the high mouse sensitivity is probably due to the choppy frames.
nice spooky game, the sounds literarly scared me. one of the best games i have rated so far. Can you rate my game? Thanks!
It was actually scary lol. Player movement is pretty cool and the sounds are amazing and REALLY spooky. So man, nice job.
Please consider rating our game, It would really help us. Thanks!
I think it makes sense, I actually liked mastering killing the skeletons, I got soft locked in the pipe before the boss unluckily.
I think less time spent waiting in the pipe would be good, also the tutorials were on screen too long, maybe having a button or something you can press to advance it would be good.
I did enjoy it though :)
what do you mean by "soft locked", is it a bug or something that I can maybe help fixing.
The duration in the pipe can be modified but I wanted the level transition to be scary hence the laughing voice but it didn't worked out that well.
The UI time is according to general reading speed.
Thanks for playing!
I was sitting in the pipe and the level would not load, don't know what caused it but I was jumping around a shit ton in the pipe lol
Were you able to hear the "evil laugh" sound effect?
Yeah, and when I was trying to jump out it would replay once I hit the bottom again
That's weird because I am using "OnColliderEnter()" and also a bool to ensure that the whole loading task happens only once but somehow it is still bugging, I will update it if I find any workaround.
It does not really make much sense, but good job!
I was so confused about my idea so in the end, I went with my initial idea, so yeah, I know it does not make sense. lol
thanks for playing!