It is a funny game , looks like fishing frenzy style,
but it needs more innovation , there is hundreds of people
that submitted games in style of "fish under ocean", right,
regards.
Criteria | Rank | Score* | Raw Score |
Theme | #216 | 3.581 | 3.581 |
Graphics | #219 | 3.516 | 3.516 |
Overall | #254 | 3.194 | 3.194 |
Game Design | #271 | 3.161 | 3.161 |
Audio | #289 | 3.000 | 3.000 |
Fun | #297 | 3.000 | 3.000 |
Innovation | #307 | 2.903 | 2.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player cannot complete the game without buying upgrades after finding treasures, to be able to dive deeper. To complete the game, you must be... Diving Deeper!
NOTE: We updated the build because of a game breaking UI bug making it unplayable on startup. Be fair on points with this information and notice the bugs we left in for you to enjoy like backwards swimming sharks :D. We did not use any extra time to fix other stuff in the game.
Did you write all the code and made all the assets from scratch?
All assets and code are made just for this project.
Excluding the music file @Copyright 'LofiCafe'.
It is a funny game , looks like fishing frenzy style,
but it needs more innovation , there is hundreds of people
that submitted games in style of "fish under ocean", right,
regards.
Love the graphics and sound effects. May be music can be changed. But it is not yours so it is okay I know it is hard to find one :) Finding upgrades a bit hard. It's hard to find a complete game on jam so congrats. Keep it up!
Overall I really like the art style, and the gameplay loop centered around exploration is really cool! It took me a long time to figure out how to buy upgrades, and it was a little frustrating having to move slowly towards the upgrade islands one at a time, so maybe a centralized shop area would be nice. Also, the hitboxes on the spikey guys are deceptively big and always caught me off guard. It seems like 2 of the levels are missing wall hitboxes underwater? And I couldn't reach the mysterious fourth upgrade because the island leading to it walled me off. And pressing G to win the game at the end took me a very long time to figure out lol. Maybe if you just automatically won when you talk to the questgiver?
Even despite running into these issues I had a lot of fun exploring the ocean and finding treasure!! Very good job with this!!
I really enjoyed the art style, fun game!
Do you mind rating my game if you have a chance? Thanks!
It's a very nice game, the artstyle has so much personality! But I have a few critiques, mainly the fact that the hitboxes of enemies are very large, and you tend to die a lot because of it. Also, it could use a visual or audio warning for when you are about to run out of oxygen or pressure is too high, as I didn't notice how low I could go at the beginning. Also, hazards aren't very clear: there are some smaller fishes that can kill you, although others you can just grab with the net, also ambient hazards through the map aren't as obvious. The voiceover could be nice, but I quickly got tired of hearing it over and over when dying, but I could see it implemented better and less repetitively in the game, as it actually adds to the overall personality of it!
Also I couldn't figure out how upgrades work (but maybe I'm just stoopid lol), but for the rest the game explains the controls flawlessly.
Overall great game, could use some polish, but very full of personality and that's a thing I love! :D
Really complete game. It really deserves more attention. The lofi mixed with a cute aesthetic makes it really likable.
I don't know if its a bug, but I couldn't get to the island selling energy upgrades.
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