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A jam submission

WindowmakerView game page

Submitted by Friend Factory (@markybola) — 4 minutes, 39 seconds before the deadline
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Windowmaker's page


CriteriaRankScore*Raw Score
Entertainment value (How engaging the entry is)#43.2003.200
Bolt Graphs (Creative use of Bolt, Graph cleanliness, Graph simplicity)#103.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Good fun! We actually got trapped in the clock tower at one point. I like the toon aesthetic, I wonder how much you could push that further. Since it was a sniper game, I would add in game sensitivity options! The wall climb is a nice touch and I really like the fact that I can hook the ground in front of me, launching me forward, is there a way you could make that a bigger part of the game? Also a little bounce after reaching the hook point would be nice, just like widowmaker. Keep tightening it! Good job!

  • Very nice mood! The minigame concept of buying time to kill more enemies has potential, especially because it makes use of the grappling hook mechanic, but to me it's a bit lacking in incentive still (the enemies don't hurt you, chase you, go up structures, etc.) For this reason, this felt more like a very good proof-of-concept than a complete game experience, but it was enjoyable nonetheless! As for Bolt graphs, there seems to be a huge amount of separate machines and variables. Perhaps that could be cleaned into smaller super units?

    Overall good job, congrats!

Flow Graph / Gameplay Gifs

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