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Zubenelgenubi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #414 | 2.872 | 3.000 |
| Originality | #583 | 2.437 | 2.545 |
| Fun | #601 | 2.002 | 2.091 |
| Presentation | #613 | 2.089 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Pilot a ship and divert its power between shields, thrusters, and guns. Blast enemies to get a high score in this real-time twin-stick shoot'em up!
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Comments
This game refused to work with a couple of my controllers, but I eventually found one that works! I like the idea of diverting power between different stats to help you out, but I don't think I'd have the reflexes and memory to know what to switch and when. Still, really nice art and gameplay! I feel like the music may have started looping over itself a couple times and I couldn't really tell how much health I had, but it was a fun little game!
Huge fan of the Balance between shields, thrusters, and guns. Had to lock in to try and get my score up. Great job!
Cool concept! I like the idea of trying to balance your power between three different things.
Would be handy to show the shield strength a bit more clearly though, like with extra rings around the shield when it's powered up.
It took me a second to understand the controls on the main menu (I didn't notice the colors on the buttons signifying what buttons do what). But once I figured it out I did have some fun! I do enjoy retro-style twin-stick shooters. I do think a clear indicator of how much health I have would be good. I also think a space background with stars would be nice as well. Certainly things to think about if you decide to expand on the game after the jam!