I am sure the robot is complete safe in kill mode.
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FRIENDS LIKE THESE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #298 | 2.830 | 3.857 |
| Theme | #306 | 2.726 | 3.714 |
| Presentation (graphics, audio) | #345 | 2.516 | 3.429 |
| Fun | #410 | 1.887 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Swap two robots between Kill Mode and Love Mode to help you solve puzzles. The robots are desynced so there's always one in Kill Mode trying to get you. Love Mode bot can be commanded.
Comments
Yeah swapping randomly definitely should get you killed. You're supposed to plan when you swap modes between the two bots to avoid being killed & to get help from the bot you need. The game was submitted in a bad state with a bad level, so I get that the gameplay is lost and seems pointless. Ah well.
Great attention to detail with the "investor" animation in the first part of the game. Did you do all the animations yourself?
Hey thank you! My partner on the project actually did those and knocked it out of the park imo. His tag is BubblegumWalrus.
I realize now that I still need to put full credits in the description oops. BGW came up with the idea and did all the environmental art & I coded everything & did the character art too. Music by Brand. It makes me super happy to hear people appreciating what's there since the actual game is such a mess 😅! I've already fixed it post jam though. Wish I had another day or twooo.
After a shortish cute tutorial the game drops you in a large level with very limited idea of what you should be doing. The only thing that helped me figure it out was experience in previous puzzle games. The very first thing you have to do is move the big robot in front of some lasers so you can progress, the only problem being that the way to move the robot is imprecise and annoying. The big robot is extremely slow which may have been done to emphasize his size and weight but really just makes the game feel like its wasting my time. Then there was a bug where the big robot would not push a box all the way down then it pushed the box up with me above into trapping me in the box pushing against the wall.
Hey thank you! Yeah I'm really embarrassed about the state the game is in. That level is really just a cluster of mechanics to test them as I added them. We ran out of time to make proper levels or tutorials like we had planned. In hindsight I shoulda dropped the intro and just made good levels. Plus the boxes are super jank. The shame I have for where this game is now is a huge motivation to keep working on it and do it right now that the time pressure is gone. I almost didn't wanna submit it, but it is what it is!
I found myself getting really annoyed with big bot too lol. I'll give him some good tinkering.
I appreciate ya taking the time to give feedback!
thanks, yeah we really liked the idea a lot. We knew it would be a stretch to pull off but were too attached to it to let it go haha.
Yeah absolutely! I'll check it out tomorrow and let ya know my thoughts. Today I'm trying to recover from 4 days of almost no sleep. Went a little too hard at it this jam for sure.

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