Nice entry. As others have stated the camera is pretty disorienting, but I managed to play through it alright. The mode shifting mechanic does have some potential and it was cool to see some of the other ideas that you came up with at the end. The infinite jump saved me a couple of times for sure haha. For me the highlight of the project was the UI art, it really stands out and was really stylistic and readable, so great work on that too.
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MODE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #342 | 2.255 | 2.875 |
Theme | #364 | 2.451 | 3.125 |
Originality | #375 | 2.451 | 3.125 |
Presentation (graphics, audio) | #408 | 2.059 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The character can swap between multiple modes of travel to get the fastest time in an open world of time trials and challenges.
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