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Hidden Dimension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #400 | 2.201 | 3.000 |
Fun | #410 | 1.887 | 2.571 |
Originality | #447 | 1.887 | 2.571 |
Presentation (graphics, audio) | #477 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
i found the definition "method of doing something". i made a game around using a device to change how you see the world
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Comments
I think this game had a great approach to the theme! Once I understood the controls the gameplay was very intuitive. I really enjoyed trying to hunt down all of the loot!
One thing that surprised me was that the red layer squares, which I thought were enemies, don't actually do anything to you other than follow you. I expected the player to take damage or get sent back to the beginning. Although I did think it was cool how they were visible on multiple layers.
I had a good time exploring the map as well.
Got 9 loot. I like changing vision and what not.
Honestly I beat the game and still don't fully understand it. Still the grid-based movement was nice and despite the switching dimensions being confusing you should be proud for submitting something.
Hi! Just played your game, the game has a good base mechanic of switching dimensions. I managed to collect 8/9 loot (1 loot was in the wall). There is a good base here to continue and improve the game. Game jams are pretty hard to complete so you managing to submit one is an achievement!