I liked the idea, the controls took some time to get used too. It feels like it could use a little more polish.
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Outta Bounds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity and Theme | #42 | 2.189 | 2.231 |
Fun | #45 | 2.038 | 2.077 |
Overall | #47 | 1.988 | 2.026 |
Visuals and Sound | #51 | 1.736 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the idea of finding “glitched” objects to go through the next level, but jumping through an edge (or falling) sometimes disables you from double jumping, and the camera doesn’t let you move up and down (which is essential for platformers). It’s still a great game though!
The gravity and movement was pretty fun once I got a good sprint going. It was fun to jump around. I was a bit confused on how to navigate through the levels but I eventually figured it out. The distortion animation indicator on the exit points was very subtle and hard to notice at first, but I did feel a sense of accomplishment when I found it hidden in the ball pit.
Good job making a 3D platformer in just a week! However this game is lacking a good camera controller, which is an essential part to 3D platformers. Even just making the camera pivot independently from the character would have been a massive improvement.
Overall, still good work, and I'd strongly recommend remaking this game after the jam with a better camera.
The physics are janky and the camera being locked from looking up and down makes some platforming needlessly difficult, but I did like the idea.
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