Play First Jam Game
Nature Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #90 | 2.000 | 4.000 |
Originality | #101 | 2.250 | 4.500 |
Fun / Engagement | #112 | 1.750 | 3.500 |
Audio / Sound | #112 | 1.500 | 3.000 |
Art / Graphics | #118 | 1.750 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or solo
In a team (we are only two members in the team)
Discord name: sleepyBear012 (me)
Discord name: Garamede (my teammate)
Originality Art
Originality Sound
Yes, but they are credited accordingly in the game
Credit
Unity Game Engine, Gimp, Audacity, Discord, 7Zip Compressor, Windows Snipping tool, and Blender
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Comments
Very cute game to keep a tree alive, I got to wave two and assets aside: I really enjoyed keeping the tree alive and not really focused on myself or if I could block the enemies with myself I would, kept me thinking. Also having different elements of weapons one hurting and one freezing, it was funny watching them walk into the bubble. I would also like to add that I could see this being fun in between levels having to take care of the tree by watering it or other tasks would give greater engagements. I enjoy you work for a team of two, I can’t wait to see you own assets in a game with the story you can spin. :)
Thank you so much sir/mam for the feedback, as my first game jam this means a lot to me :)
For some reason the Originality Art and Sound did not match to what I answered in the submission form (I even tried to edit my submission form): So I'll answer it here, MAJORITY of all the art (models and pictures) and sounds (music and effects) were made by other people outside of my team. (This is due to the fact of me not reading and understanding the rules carefully). However I credited the artists and composers accordingly in the credits section in the game. I invested too much in my project to do a major overhaul when I finally understood that making our own art modes and pictures is highly recommended.
Another Note: The unity version I build the project upon on Unity 2020.10f has a buggy WebGL build, so I really have no choice but to submit a PC .exe build :(