It isn't my type of game (maybe with an objective i'd have liked it), but i can say that aesthetically looks awesome and it's an interesting idea for who would like to create it's own planetary system.
Thanks! Yeah we where a little concerned with the target audience being a bit slim, but it was a risk we decided to roll with. Originally, the console was going to be in a coded alien language, and you'd have to decipher with a key located in a different part of the level. I was also going to make simple quests like "Create a planet with a red atmosphere" or "make a binary system", but once i was about chest deep into the customization system, I realized there was going to be no time for either!
Thanks for checking it out, I'm going to hop over and try yours again!
Got a little ambitious with the editor system, I think if we had a few months to work on this it could become a really decent experience.
I really enjoyed working on the more advanced widget components, and Sara enjoyed making the Cathedral Hero Asset. In general I think we're both proud of what we learned this jam, but wish we could have executed something more thematically cohesive.
If we had more time to work on it, we would have made more textures, a quest system, and added more planet customization. I originally wanted a more robust system placement system, but opted for the random approach due to time constraints.
Comments
Unique game, loved how it was made in unreal, haven't seen too many planet creator games in this jam, so this is great. keep it up guys!
It isn't my type of game (maybe with an objective i'd have liked it), but i can say that aesthetically looks awesome and it's an interesting idea for who would like to create it's own planetary system.
Thanks! Yeah we where a little concerned with the target audience being a bit slim, but it was a risk we decided to roll with. Originally, the console was going to be in a coded alien language, and you'd have to decipher with a key located in a different part of the level. I was also going to make simple quests like "Create a planet with a red atmosphere" or "make a binary system", but once i was about chest deep into the customization system, I realized there was going to be no time for either!
Thanks for checking it out, I'm going to hop over and try yours again!
Got a little ambitious with the editor system, I think if we had a few months to work on this it could become a really decent experience.
I really enjoyed working on the more advanced widget components, and Sara enjoyed making the Cathedral Hero Asset. In general I think we're both proud of what we learned this jam, but wish we could have executed something more thematically cohesive.
If we had more time to work on it, we would have made more textures, a quest system, and added more planet customization. I originally wanted a more robust system placement system, but opted for the random approach due to time constraints.