High score after 15 minutes of practice: 310 (Police cars surrounding my dead body: 11)
Very fun arcade style game. Controls have some nuance to it that i need to practice to get better at. I like that i need to plan the steering curve to be wide so that i don't bump into police cars and also maintain speed.
Bumping into buildings is interestingly non-punishing rather than bumping into a random car. I like this design. I also find it hilarious (and painful, literally) to bump into the red cars and jump into the air, taking real damage and then taking another portion of damage when landing.
The med kits are a nice addition. Too bad it is red, the same color as the arrow at the top. Differentiate color coding so it is more clear. Also, their locations are too random for me to strategically find them when i need them. (One suggestion is to only spawn them randomly at, say, road intersections, so i know i just have to drive on the road when i need to repair. I am not saying all intersections have to have the repair kits, but some patterns in the random generation would be helpful.) The point is to create an extra layer of challenge / risk-taking when the player wants to deliberately heal. (Perhaps trading nitro for heals could be another nice direction.) (Another idea: tell the player if nitro is kept full, there is a higher chance to spawn more repair kits. You know, these are stuff that adds challenges.) Healing ideas come from Hollow Knight and Doom 2016
Getting caught by police cars is fun. You immediately slow to a stop. However, there is not enough ways to get out of their hold. I wouldn't mind losing 50% hp to a bad decision, but i have a few play throughs where i made a small mistake and have to sit through more than 80% hp drain, while surrounded by police cars. I suggest slightly improving the collision physics to allow sliding out of the police cars? or at least let me rotate in place to find an angle that is still available for leaving.
The music is genius. I can see that the bgm transitions in a brilliant manner during game start and game over. I am surprised that the music actually connects whenever i game over. What magic did you employ?
The map generation is nice for a game jam. Feels organic enough. I am nitpicking but I wish the generation rules is a bit more complex so the map is more believable. I do understand it is in fact a difficult task to generate something that exists in the real world. I doubt if even i can make a map that good in 48 hours.
The criminal dialogs are a nice touch that ties the game back into the theme. It would be nice to know how many police cars are currently chasing me.
Camera angle and size is good. I am constantly afraid of the next offscreen thing that can kill me, but in fact i am given just enough information to survive.
Has potential to turn into a micro mobile game that sells at 1usd or has advertisements. Just need to tap-hold the direction to go to, plus a nitro icon to tap on. Can remove the forward button and auto-decelerate when not actively touching the screen.
Comments
High score after 15 minutes of practice: 310 (Police cars surrounding my dead body: 11)
Very fun arcade style game. Controls have some nuance to it that i need to practice to get better at. I like that i need to plan the steering curve to be wide so that i don't bump into police cars and also maintain speed.
Bumping into buildings is interestingly non-punishing rather than bumping into a random car. I like this design. I also find it hilarious (and painful, literally) to bump into the red cars and jump into the air, taking real damage and then taking another portion of damage when landing.
The med kits are a nice addition. Too bad it is red, the same color as the arrow at the top. Differentiate color coding so it is more clear. Also, their locations are too random for me to strategically find them when i need them. (One suggestion is to only spawn them randomly at, say, road intersections, so i know i just have to drive on the road when i need to repair. I am not saying all intersections have to have the repair kits, but some patterns in the random generation would be helpful.) The point is to create an extra layer of challenge / risk-taking when the player wants to deliberately heal. (Perhaps trading nitro for heals could be another nice direction.) (Another idea: tell the player if nitro is kept full, there is a higher chance to spawn more repair kits. You know, these are stuff that adds challenges.) Healing ideas come from Hollow Knight and Doom 2016
Getting caught by police cars is fun. You immediately slow to a stop. However, there is not enough ways to get out of their hold. I wouldn't mind losing 50% hp to a bad decision, but i have a few play throughs where i made a small mistake and have to sit through more than 80% hp drain, while surrounded by police cars. I suggest slightly improving the collision physics to allow sliding out of the police cars? or at least let me rotate in place to find an angle that is still available for leaving.
The music is genius. I can see that the bgm transitions in a brilliant manner during game start and game over. I am surprised that the music actually connects whenever i game over. What magic did you employ?
The map generation is nice for a game jam. Feels organic enough. I am nitpicking but I wish the generation rules is a bit more complex so the map is more believable. I do understand it is in fact a difficult task to generate something that exists in the real world. I doubt if even i can make a map that good in 48 hours.
The criminal dialogs are a nice touch that ties the game back into the theme. It would be nice to know how many police cars are currently chasing me.
Camera angle and size is good. I am constantly afraid of the next offscreen thing that can kill me, but in fact i am given just enough information to survive.
Has potential to turn into a micro mobile game that sells at 1usd or has advertisements. Just need to tap-hold the direction to go to, plus a nitro icon to tap on. Can remove the forward button and auto-decelerate when not actively touching the screen.
holy crap!! soundtrack goes hard, love the controls (except for when I get stuck between all the police cars) loud crashing sounds my beloved