16 entries were submitted between 2018-10-15 04:00:00 and 2018-11-11 21:00:00. 209 ratings were given between 2018-11-11 21:00:00 and 2018-11-12 09:30:00. The average number of ratings per game was 13.1 and the median was .
Criteria | Rank | Score* | Raw Score |
Uniform and reasonable awarding of points | #1 | 5.000 | 5.000 |
Realistic physic implementation | #1 | 5.000 | 5.000 |
Creativity and Original of background music and effect | #1 | 5.000 | 5.000 |
Comprehensive handling of different user input | #1 | 5.000 | 5.000 |
General Scene Design and Cut Scenes | #1 | 5.000 | 5.000 |
Accurate Camera Movement | #1 | 5.000 | 5.000 |
Reasonable pacing of complexity as the game progresses | #1 | 5.000 | 5.000 |
Accurate capturing of particle emitters | #5 | 4.857 | 4.857 |
3 Levels implemented with meaningful progression in story line across the levels | #7 | 4.857 | 4.857 |
Criteria | Rank | Score* | Raw Score |
Uniform and reasonable awarding of points | #1 | 5.000 | 5.000 |
Realistic physic implementation | #1 | 5.000 | 5.000 |
Creativity and Original of background music and effect | #1 | 5.000 | 5.000 |
Comprehensive handling of different user input | #1 | 5.000 | 5.000 |
General Scene Design and Cut Scenes | #1 | 5.000 | 5.000 |
Accurate Camera Movement | #1 | 5.000 | 5.000 |
Reasonable pacing of complexity as the game progresses | #1 | 5.000 | 5.000 |
3 Levels implemented with meaningful progression in story line across the levels | #5 | 4.923 | 4.923 |
Accurate capturing of particle emitters | #7 | 4.846 | 4.846 |
Criteria | Rank | Score* | Raw Score |
3 Levels implemented with meaningful progression in story line across the levels | #1 | 5.000 | 5.000 |
Reasonable pacing of complexity as the game progresses | #1 | 5.000 | 5.000 |
General Scene Design and Cut Scenes | #1 | 5.000 | 5.000 |
Uniform and reasonable awarding of points | #1 | 5.000 | 5.000 |
Accurate capturing of particle emitters | #4 | 4.923 | 4.923 |
Accurate Camera Movement | #6 | 4.923 | 4.923 |
Creativity and Original of background music and effect | #7 | 4.923 | 4.923 |
Realistic physic implementation | #7 | 4.846 | 4.846 |
Comprehensive handling of different user input | #9 | 4.846 | 4.846 |
Criteria | Rank | Score* | Raw Score |
3 Levels implemented with meaningful progression in story line across the levels | #1 | 5.000 | 5.000 |
Realistic physic implementation | #1 | 5.000 | 5.000 |
Creativity and Original of background music and effect | #1 | 5.000 | 5.000 |
Accurate capturing of particle emitters | #1 | 5.000 | 5.000 |
General Scene Design and Cut Scenes | #1 | 5.000 | 5.000 |
Accurate Camera Movement | #1 | 5.000 | 5.000 |
Comprehensive handling of different user input | #1 | 5.000 | 5.000 |
Reasonable pacing of complexity as the game progresses | #1 | 5.000 | 5.000 |
Uniform and reasonable awarding of points | #1 | 5.000 | 5.000 |
Criteria | Rank | Score* | Raw Score |
3 Levels implemented with meaningful progression in story line across the levels | #1 | 5.000 | 5.000 |
Accurate Camera Movement | #1 | 5.000 | 5.000 |
Accurate capturing of particle emitters | #3 | 4.929 | 4.929 |
Realistic physic implementation | #4 | 4.929 | 4.929 |
Reasonable pacing of complexity as the game progresses | #5 | 4.929 | 4.929 |
Comprehensive handling of different user input | #5 | 4.929 | 4.929 |
Uniform and reasonable awarding of points | #6 | 4.929 | 4.929 |
Creativity and Original of background music and effect | #10 | 4.786 | 4.786 |
General Scene Design and Cut Scenes | #10 | 4.786 | 4.786 |
Criteria | Rank | Score* | Raw Score |
Accurate capturing of particle emitters | #5 | 4.857 | 4.857 |
Reasonable pacing of complexity as the game progresses | #5 | 4.929 | 4.929 |
Accurate Camera Movement | #5 | 4.929 | 4.929 |
Creativity and Original of background music and effect | #6 | 4.929 | 4.929 |
3 Levels implemented with meaningful progression in story line across the levels | #7 | 4.857 | 4.857 |
Uniform and reasonable awarding of points | #7 | 4.857 | 4.857 |
Comprehensive handling of different user input | #8 | 4.857 | 4.857 |
Realistic physic implementation | #12 | 4.786 | 4.786 |
General Scene Design and Cut Scenes | #12 | 4.714 | 4.714 |
Criteria | Rank | Score* | Raw Score |
3 Levels implemented with meaningful progression in story line across the levels | #1 | 5.000 | 5.000 |
Accurate capturing of particle emitters | #1 | 5.000 | 5.000 |
Creativity and Original of background music and effect | #1 | 5.000 | 5.000 |
Comprehensive handling of different user input | #1 | 5.000 | 5.000 |
General Scene Design and Cut Scenes | #1 | 5.000 | 5.000 |
Uniform and reasonable awarding of points | #1 | 5.000 | 5.000 |
Realistic physic implementation | #5 | 4.923 | 4.923 |
Accurate Camera Movement | #6 | 4.923 | 4.923 |
Reasonable pacing of complexity as the game progresses | #7 | 4.923 | 4.923 |
Criteria | Rank | Score* | Raw Score |
Comprehensive handling of different user input | #7 | 4.923 | 4.923 |
Reasonable pacing of complexity as the game progresses | #7 | 4.923 | 4.923 |
Accurate Camera Movement | #10 | 4.846 | 4.846 |
3 Levels implemented with meaningful progression in story line across the levels | #11 | 4.769 | 4.769 |
Accurate capturing of particle emitters | #11 | 4.692 | 4.692 |
General Scene Design and Cut Scenes | #11 | 4.769 | 4.769 |
Creativity and Original of background music and effect | #13 | 4.692 | 4.692 |
Realistic physic implementation | #14 | 4.769 | 4.769 |
Uniform and reasonable awarding of points | #16 | 4.538 | 4.538 |
Criteria | Rank | Score* | Raw Score |
3 Levels implemented with meaningful progression in story line across the levels | #5 | 4.923 | 4.923 |
Accurate Camera Movement | #6 | 4.923 | 4.923 |
Creativity and Original of background music and effect | #7 | 4.923 | 4.923 |
Realistic physic implementation | #7 | 4.846 | 4.846 |
General Scene Design and Cut Scenes | #7 | 4.846 | 4.846 |
Reasonable pacing of complexity as the game progresses | #7 | 4.923 | 4.923 |
Uniform and reasonable awarding of points | #8 | 4.846 | 4.846 |
Accurate capturing of particle emitters | #9 | 4.769 | 4.769 |
Comprehensive handling of different user input | #9 | 4.846 | 4.846 |
Criteria | Rank | Score* | Raw Score |
Creativity and Original of background music and effect | #1 | 5.000 | 5.000 |
Comprehensive handling of different user input | #5 | 4.929 | 4.929 |
General Scene Design and Cut Scenes | #6 | 4.857 | 4.857 |
Accurate Camera Movement | #9 | 4.857 | 4.857 |
Reasonable pacing of complexity as the game progresses | #10 | 4.786 | 4.786 |
Realistic physic implementation | #12 | 4.786 | 4.786 |
3 Levels implemented with meaningful progression in story line across the levels | #13 | 4.714 | 4.714 |
Accurate capturing of particle emitters | #13 | 4.643 | 4.643 |
Uniform and reasonable awarding of points | #14 | 4.643 | 4.643 |
Criteria | Rank | Score* | Raw Score |
3 Levels implemented with meaningful progression in story line across the levels | #9 | 4.846 | 4.846 |
Creativity and Original of background music and effect | #11 | 4.769 | 4.769 |
Reasonable pacing of complexity as the game progresses | #11 | 4.769 | 4.769 |
Accurate capturing of particle emitters | #11 | 4.692 | 4.692 |
Uniform and reasonable awarding of points | #13 | 4.692 | 4.692 |
Accurate Camera Movement | #13 | 4.769 | 4.769 |
Comprehensive handling of different user input | #14 | 4.769 | 4.769 |
Realistic physic implementation | #14 | 4.769 | 4.769 |
General Scene Design and Cut Scenes | #15 | 4.615 | 4.615 |
Criteria | Rank | Score* | Raw Score |
General Scene Design and Cut Scenes | #8 | 4.804 | 5.000 |
Realistic physic implementation | #9 | 4.804 | 5.000 |
Uniform and reasonable awarding of points | #9 | 4.804 | 5.000 |
Comprehensive handling of different user input | #11 | 4.804 | 5.000 |
Accurate Camera Movement | #11 | 4.804 | 5.000 |
Reasonable pacing of complexity as the game progresses | #12 | 4.724 | 4.917 |
Creativity and Original of background music and effect | #14 | 4.644 | 4.833 |
3 Levels implemented with meaningful progression in story line across the levels | #14 | 4.644 | 4.833 |
Accurate capturing of particle emitters | #15 | 4.564 | 4.750 |
Criteria | Rank | Score* | Raw Score |
General Scene Design and Cut Scenes | #8 | 4.804 | 5.000 |
Accurate capturing of particle emitters | #8 | 4.804 | 5.000 |
Realistic physic implementation | #9 | 4.804 | 5.000 |
Creativity and Original of background music and effect | #9 | 4.804 | 5.000 |
Uniform and reasonable awarding of points | #9 | 4.804 | 5.000 |
Comprehensive handling of different user input | #11 | 4.804 | 5.000 |
3 Levels implemented with meaningful progression in story line across the levels | #12 | 4.724 | 4.917 |
Reasonable pacing of complexity as the game progresses | #12 | 4.724 | 4.917 |
Accurate Camera Movement | #14 | 4.724 | 4.917 |
Criteria | Rank | Score* | Raw Score |
Realistic physic implementation | #9 | 4.804 | 5.000 |
Accurate capturing of particle emitters | #10 | 4.724 | 4.917 |
3 Levels implemented with meaningful progression in story line across the levels | #10 | 4.804 | 5.000 |
Comprehensive handling of different user input | #11 | 4.804 | 5.000 |
Uniform and reasonable awarding of points | #11 | 4.724 | 4.917 |
Accurate Camera Movement | #11 | 4.804 | 5.000 |
Reasonable pacing of complexity as the game progresses | #12 | 4.724 | 4.917 |
Creativity and Original of background music and effect | #12 | 4.724 | 4.917 |
General Scene Design and Cut Scenes | #16 | 4.564 | 4.750 |
Criteria | Rank | Score* | Raw Score |
Realistic physic implementation | #6 | 4.857 | 4.857 |
Uniform and reasonable awarding of points | #12 | 4.714 | 4.714 |
General Scene Design and Cut Scenes | #12 | 4.714 | 4.714 |
Accurate capturing of particle emitters | #13 | 4.643 | 4.643 |
3 Levels implemented with meaningful progression in story line across the levels | #15 | 4.571 | 4.571 |
Creativity and Original of background music and effect | #15 | 4.571 | 4.571 |
Reasonable pacing of complexity as the game progresses | #15 | 4.714 | 4.714 |
Accurate Camera Movement | #15 | 4.714 | 4.714 |
Comprehensive handling of different user input | #16 | 4.714 | 4.714 |
Criteria | Rank | Score* | Raw Score |
General Scene Design and Cut Scenes | #14 | 4.644 | 4.833 |
Accurate capturing of particle emitters | #15 | 4.564 | 4.750 |
Comprehensive handling of different user input | #15 | 4.724 | 4.917 |
Uniform and reasonable awarding of points | #15 | 4.564 | 4.750 |
Reasonable pacing of complexity as the game progresses | #16 | 4.644 | 4.833 |
Accurate Camera Movement | #16 | 4.644 | 4.833 |
Creativity and Original of background music and effect | #16 | 4.564 | 4.750 |
Realistic physic implementation | #16 | 4.484 | 4.667 |
3 Levels implemented with meaningful progression in story line across the levels | #16 | 4.564 | 4.750 |