I didn’t have a “100-sided dice”, but i was able to stick some d100 into a hamster ball and get nearly the same effect.
The nonchalant introduction the game does with curses during the characters section is v effective. It strikes you. It says “oh, yes” and it continues and barrels down the course. It stops to look at its destruction to ask “have i spoiled this walk well yet? I have not” and then it throws in a conversion tool for all your group’s old map-game maps for use in the miraculous course.
Comments
This was great fun to read! In the Curses and Blessings section, it says "At the end of the
hole, blessings are converted to curses that last until the end of the hole." I guess it meant "until the end of the NEXT hole", right?
If you don't mind sharing, which tweet was the inspiration for this?
Yes, "until the end of the NEXT hole" is correct. The inspiration tweet was this one! https://twitter.com/BadTTRPGs/status/1253003625187758086 Picked by my co-writer Jenna.
I didn’t have a “100-sided dice”, but i was able to stick some d100 into a hamster ball and get nearly the same effect.
The nonchalant introduction the game does with curses during the characters section is v effective. It strikes you. It says “oh, yes” and it continues and barrels down the course. It stops to look at its destruction to ask “have i spoiled this walk well yet? I have not” and then it throws in a conversion tool for all your group’s old map-game maps for use in the miraculous course.