Thanks! Spent something like 80 hours working on it, something like 40 hours in a burst with barely any breaks and no sleeping right before the deadline.
I made two graphics in photoshop, which are blurred crystalized noise, that slowly move around and rotate, with something like 20% opacity, along with a full-screen particle effect with some noise.
Comments
Difficult to cheese enemies and still keep all your drones, good design for that.
Much needed breaks after boss fights, lets you regenerate your drones.
Nice variety of bosses, gameplay never gets repetitive, several types of enemies.
Good graphical design, satisfying animations, pleasing aesthetics.
Functional attack warnings, innovative attacks, innovative movement style.
5/5 stars
Thanks! Spent something like 80 hours working on it, something like 40 hours in a burst with barely any breaks and no sleeping right before the deadline.
Speaking of having my own little army! Cool take on the top down shooter. Love that final boss fight at 50.
Just curious, how did you make the background? Is it just a large, slow particle effect?
Thank you!
I made two graphics in photoshop, which are blurred crystalized noise, that slowly move around and rotate, with something like 20% opacity, along with a full-screen particle effect with some noise.
Nice! It's a pretty cool effect. Thanks for the response!