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A jam submission

Alien AbductionView game page

Replace the abductees with accurate clones, see if they can pass off as humans in a needs-based-AI simulation
Submitted by LukeKlassen — 30 minutes, 42 seconds before the deadline
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Alien Abduction's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#252.8783.375
Overall#372.1322.500
Presentation#382.0252.375
Fun#421.4921.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement AI in your game?
A needs-based AI model similar to that found the Sims is used to simulate the humans' behaviour compared to their replacements. Agents try to fufill there needs based on the available objects and interactions in their enviorment. Based on the Agents personality they will chose to participate in different activities and prioritize different needs.

If Generative AI tools were employed, how did you use them in your game?
none

What game engine is your game built in?

Unreal

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Comments

Submitted

I couldn't adjust all the sliders and I wasn't able to see what characteristics I was trying to mimic on the human. Fun to mess around with all the sliders on the alien though, just wish some of the other stats worked. Ending the day or generating all the clones always gave me this number for suspicion: 672,793,742,016,512.00

I guess I am VERY VERY suspicious. haha