Fun take on the theme, reminds me a bit of Dungeon Keeper! Music and SFX were great, graphics were simple, but readable and fitted the overall style very well.
As far as strategy goes, I found myself spamming spikes as they seemed to work a lot better than archers, perhaps some adjustments to the level design to give more reason for the archers? Obviously it's a gamejam so time is limited, but having additional upgrades or stronger enemies as the game progressed would have added a lot (I only played for a few minutes, so I apologise if these do exist and I just didn't reach them).
I think the game has a really solid concept and just needs a bit of tweaking with balance to make it great!
-Greg
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