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This is pretty solid, although I think I had different expectations. The opening screen made me think that I'd have unlimited bombs, and would be able to really fly through levels, and I immediately felt the fluidity of something like Meat Boy or Luftrausers, but that I'd have to soar through the air with pixel perfect explosions directing my motion. Instead it ended up being more of a resource management game with confined environments.
Overall I'd say its promising and I like what you've done so far, well done on the level editor.