I like the green monster and the room graphics are trippy. Seems to work well enough as a prototype, not much going on at the moment. It would be nice if the enemies did more than stand in place and if there was some change-up in the gameplay as you progressed through the rooms
Feels like a base for a twist on Space Invaders, which I think could be pretty interesting. Right now there's not much going on - it works, enemies die and even move, occasionally. Or try to move.
But please don't use SFX that make me deaf. Some of the sound effects were too loud.
It's not a concept that can stand on its own, it needs to have more gameplay mechanics to be interesting. For now, the game is rather basic, the bombs are pretty easy to dodge, there is no enemy variety and all the player can do is walk and shoot. There is no real challenge, so it gets repetitive easily.
Unfortunately this is just a prototype I started working on about 1 week before the deadline, and I didn't have enough time to implement some of the features I would've wanted, like a boss fight at the end of the stage, more enemy types and weapons, and a simple player progression where the player could spend the points gathered during the combat phase.
Comments
I like the green monster and the room graphics are trippy. Seems to work well enough as a prototype, not much going on at the moment. It would be nice if the enemies did more than stand in place and if there was some change-up in the gameplay as you progressed through the rooms
Feels like a base for a twist on Space Invaders, which I think could be pretty interesting. Right now there's not much going on - it works, enemies die and even move, occasionally. Or try to move.
But please don't use SFX that make me deaf. Some of the sound effects were too loud.
It's not a concept that can stand on its own, it needs to have more gameplay mechanics to be interesting. For now, the game is rather basic, the bombs are pretty easy to dodge, there is no enemy variety and all the player can do is walk and shoot. There is no real challenge, so it gets repetitive easily.
Thanks for playing the game.
Unfortunately this is just a prototype I started working on about 1 week before the deadline, and I didn't have enough time to implement some of the features I would've wanted, like a boss fight at the end of the stage, more enemy types and weapons, and a simple player progression where the player could spend the points gathered during the combat phase.
All valid criticism, though.