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A jam submission

SverdView game page

4X
Submitted by grixm — 2 days, 12 hours before the deadline
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Sverd's itch.io page

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Comments

Submitted (1 edit) (+1)

I'm already not very experienced with 4X games, so I'm not sure what this is missing or is functioning poorly. What I do know is I was able to create some soldiers and then suddenly I could create no more. This game probably needs a tutorial of some kind. Chances are that's something for further down the road, but I'd start thinking about it now.

Submitted(+1)

You already got a Tomo essay so i will try to keep it short.

I think i've seen progress posts where the focus was to make the tiling with textures, elevation etc. and it feels like its a solid foundation to build upon. In general things work as expected from a civlike, which is always a good thing, given there is no tutorial. 

Friendly fire between your own units was already mentioned, happened to me too. There was no feedback on why i couldnt build more units after i made a few. I guess it was the food but in the future you will surely implement some cost tooltips, messaging to why some action is impossible and so on.

One thing i didnt see in the other comments was the fact that zooming didnt seem to be constrained. So if you zoom in long enough you will be under the terrain and the positioning of everything gets inverted. 

In this screenshot the injured soldier was actually above my soldier as an example.

Anyway this is probably a very early build and as such it didnt have any crashes or breaking bugs for me. Keep devving, i'd like to make a 4x game some day myself so im interested in what you will come up with here.

Developer

Thanks for trying it out!

Submitted(+1)

The Tile Info display should be on hover not on click I think.

Production Queue should expand in size, you have a lot of Screen to work with for that, instead of me having to Scroll down immediately. Having to build Buildings outside instead of Inside was interesting for a more Civ-like Game like this. Can't say I hate it tho, depending on how the Worldsize and the Graphics for it End up it could be Fun. But Building Barracks doesn't seem to work, neither does any kind of Ressource Gathering or what is planned for that. But AI Soldiers move around and Turns take a long Time to compute, so you got those two Things going.

Combat seems to be working at least. At least sometimes, apparently not when Soldiers are stationed in the Camp. I also can't seem to produce extra Units after building each one once.

I don't think theres anything else there yet. World generation needs some Work, it feels like Tiles are mostly placed at Random, with a simple Noise for Height, to Determine Water/Beach/Grass/Snow. 

I can't move my own Units simultaniously, I have to wait until the previous one finished its Animations, making an already slow Game even slower. Apparently Enemy Soldiers can take my Settlers out tho, so thats nice. Came unexpected tho, no Warning or Indicator or anything. Maybe Camera should jump to the Location AI is doing something if its not in Fog of War, so I know whats up. Slinger either does no Damage to buildings, or only no Damage at low Health, didn't check. Enemy Camp reappears with 0 Health after I've kiled it and passed the Turn. Disappear a bit later again, don't know whats going on there. 

Enemy Soldiers can move on Water. Might only be through Fog of War tho, I encountered it after moving around a bit.

I don't know what the Difference between Red and Yellow Soldiers is, but I can attack both.

After 15 Turns I noticed the Ressources on the Top. They are tiny and have no Icons or anything, Should be bigger and more visible. I'm assuming I couldn't built more Units because of lack of Ressources at that Point, but my Worker couldn't harvest any, so I guess its Game Over.

I understand that this is probably all Placeholders at this Point, but graphicswise it needs a bit of work obviously, the Major one being smoothing out the Connections between the Tiles, so it doesn't look so much Gridbased as it does right now, and getting a cohesive Style, I think your Water is personally too realistic and clashes with the Rest.

Developer

Thank you for the thorough feedback!

Submitted(+1)

-Needs an options menu.

-Needs middle mouse button panning.

-Tried to send a worker to the same tile as another and he decided to attack him. Why would you want to attack your own units?

-Selection seems to prioritize tiles over units.

-Units spawn immediately after ending a turn instead of after it says "busy." That doesn't seem right.

-AI turns need to be a lot faster.

-Fog of war should update every time a unit moves over a tile instead of immediately when you give the order.

Developer

Thank you for the feedback!