What you have implemented seems to work fine. I am interested to see what sort of theme the game is going to have in future after you start replacing all the placeholders. Nice ass cheeks on Gob and Bunwhore
i'm on linux mint 20 and the package manager version of libc is 2.31, your binary requires 2.32 to 2.34, perhaps include it with the zip? i think dwarf fortress includes some libs in this way but i dont know much about the whole C build process and how dificult this is to achieve
Neat game. It ran. I'm a sucker for MS paint aesthetic. Not sure if audio is missing or not implemented yet. You can set the game to not run the debug log when exporting from godot. unhandled input back/10
Was on windows. Ran the exe which came up with the game and the debug log. My bad, I threw the demo in my godot folder and retardedly read the filepath. Also the game uses 20% of my CPU just to run the main menu.
Comments
What you have implemented seems to work fine. I am interested to see what sort of theme the game is going to have in future after you start replacing all the placeholders. Nice ass cheeks on Gob and Bunwhore
Love the game, put a real big smile on my face. What's your plan moving forward for this game because I'd love to see more of it.
My favorite was Gob.
i'm on linux mint 20 and the package manager version of libc is 2.31, your binary requires 2.32 to 2.34, perhaps include it with the zip? i think dwarf fortress includes some libs in this way but i dont know much about the whole C build process and how dificult this is to achieve
The game is actually written in Rust, I thought I had gotten rid of the C dependencies. Thanks for the info.
Neat game. It ran. I'm a sucker for MS paint aesthetic. Not sure if audio is missing or not implemented yet. You can set the game to not run the debug log when exporting from godot. unhandled input back/10
Glad the game ran. There is indeed no audio.
Was this on linux or windows? Did you run the game from the command line? Or did a terminal pop up with debug logs? This isn't Godot btw.
Was on windows. Ran the exe which came up with the game and the debug log. My bad, I threw the demo in my godot folder and retardedly read the filepath. Also the game uses 20% of my CPU just to run the main menu.