Game is pretty fucking hard (or I'm just not very good at tactics games). I like the 3 lock idea and the ability to change what tools units, friend or foe, have.
The Main Campaign is obtuse to play though. Certain nodes that seemed accessible in one playthrough become inaccessible in another, or sometimes it feels impossible to get to the objective marker before the time limit hits and you die. Had instances where I've been locked to only 6 nodes in the northwest with 0 way to get to recon point. . . .
I hope to see more from this game in the future though, the worldbuilding is kind of intriguing.
Comments
Game is pretty fucking hard (or I'm just not very good at tactics games). I like the 3 lock idea and the ability to change what tools units, friend or foe, have.
The Main Campaign is obtuse to play though. Certain nodes that seemed accessible in one playthrough become inaccessible in another, or sometimes it feels impossible to get to the objective marker before the time limit hits and you die. Had instances where I've been locked to only 6 nodes in the northwest with 0 way to get to recon point. . . .
I hope to see more from this game in the future though, the worldbuilding is kind of intriguing.
If you're in a battle, you can't move from node to node. The nodes you can travel to are marked with connecting lines. Hope this helps.
Thank you for noticing, applied a hotfix.