Looks good from the 'Extra' art, but it is a shame that it wasn't finished.
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VoidChaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 1.234 | 1.333 |
Originality | #3 | 1.466 | 1.583 |
Presentation | #3 | 1.466 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
so much potential. i can see from the google drive link that there's tons of cool art, sound, concepts and ideas that went into this. honestly, if you guys just keep going with this over summer and keep it simple, you could finish the game with the assets you have now. i was thinking of downloading the project myself and doing it but then i realised that 1. that would be incredibly disrespectful. 2. it would be a weird flex and 3. i have no idea what the design was and where it was going. but yeah i nominate nathan to try and complete the game and just do some simple enemy stuff. it would be amazing to not have those beautiful assets go to waste. dm me if you need advice but im not that good so maybe i wouldn't know. im great at simplifying hard stuff though.
If it was finished, I could have played it and give the three categories two stars or above. Suffice to say this is the weakest showing of the three projects, even though this is the one I was involved in. A friend told me this was the result of several teammates not cooperating and being demotivated in general, which is a really bad thing to have in game development. It's okay to take breaks occasionally, but not doing much on a regular basis will seriously result in getting lesser roles, or worse fired. Games are a business, so let's hope this doesn't happen again especially in a few years time.
what was this gonna be if it was completed? im intrigued by the concept art
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