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Kinetic Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 3.019 | 3.375 |
Fun | #7 | 2.907 | 3.250 |
Presentation | #9 | 2.348 | 2.625 |
Adherence to Theme | #10 | 2.460 | 2.750 |
Originality | #10 | 2.460 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The most fun game of them all. Truly a game for gamers who like gaming.
Thanks! I took the SM64 approach of "make sure moving feels good before you start adding new stuff"
The gravity railgun synergy is cool, and it would be sick if it was expanded further.
Glad you liked it! It was actually giving me a lot of trouble to program, and I only got the railgun finished about an hour before submissions were due. Wish I'd been able to put in another level or two so you could really have a chance to play with it
The movement is super fun, but it's a bit of a drag to be slowed down by enemies you either have to knock off or chew through a massive health pool to get through. Having a WebGL build is nice, and I know I mentioned it already but I cannot stress enough how much I enjoy just moving around in this game.
Thanks! I spent a lot of time fine-tuning the speed and jumping, so I'm really glad it shows. If I keep working on it, I do think I'll decrease everyone's health and make it more about the parkour
I had a lot of fun attempting a few speedruns, best time so far 1:11, but the game does feel jittery and a tad inconsistent. Also only the WebGL build worked for me, Windows did not.
Wow, I don't think I managed to get it below 1:25 or so. And yeah, Godot didn't like my convex models. If I continue working on it, I would like to fix up the collision detection and physics.
Strange that the Windows build didn't work, but I'm glad it was still playable. Maybe it's because I only exported a 64-bit version?
Turns out it was playable, it just stopped responding for ~30s on launch so i never waited long enough
I had a lot of fun attempting a few speedruns, best time so far 1:11, but the game does feel jittery and a tad inconsistent. Also only the WebGL build worked for me, Windows did not.