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A jam submission

Kinetic RushView game page

Submitted by DDaddySupreme — 18 minutes, 28 seconds before the deadline
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Kinetic Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#73.0193.375
Fun#72.9073.250
Presentation#92.3482.625
Adherence to Theme#102.4602.750
Originality#102.4602.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

The most fun game of them all. Truly a game for gamers who like gaming.

Developer

Thanks! I took the SM64 approach of "make sure moving feels good before you start adding new stuff"

Submitted(+1)

The gravity railgun synergy is cool, and it would be sick if it was expanded further.

Developer (1 edit)

Glad you liked it! It was actually giving me a lot of trouble to program, and I only got the railgun finished about an hour before submissions were due. Wish I'd been able to put in another level or two so you could really have a chance to play with it

Submitted(+1)

The movement is super fun, but it's a bit of a drag to be slowed down by enemies you either have to knock off or chew through a massive health pool to get through. Having a WebGL build is nice, and I know I mentioned it already but I cannot stress enough how much I enjoy just moving around in this game.

Developer

Thanks! I spent a lot of time fine-tuning the speed and jumping, so I'm really glad it shows. If I keep working on it, I do think I'll decrease everyone's health and make it more about the parkour

Submitted(+1)

I had a lot of fun attempting a few speedruns, best time so far 1:11, but the game does feel jittery and a tad inconsistent. Also only the WebGL build worked for me, Windows did not.

Developer

Wow, I don't think I managed to get it below 1:25 or so. And yeah, Godot didn't like my convex models. If I continue working on it, I would like to fix up the collision detection and physics.

Strange that the Windows build didn't work, but I'm glad it was still playable. Maybe it's because I only exported a 64-bit version?

Submitted

Turns out it was playable, it just stopped responding for ~30s on launch so i never waited long enough

Submitted

I had a lot of fun attempting a few speedruns, best time so far 1:11, but the game does feel jittery and a tad inconsistent. Also only the WebGL build worked for me, Windows did not.