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A Walk In The Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #163 | 3.455 | 3.455 |
Overall | #283 | 3.394 | 3.394 |
Originality | #298 | 3.455 | 3.455 |
Presentation | #400 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Whenever anything started working even close to as intended, huzzah
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Comments
This is such a cool game! how does it still have so few retings?!
Thanks for playing and the kind feedback TheStripyCat! My initial cover art was super bland, plus it's a zip rather than WebGL perhaps?
Little heads up, Unity crushes the resolution on most PCs to a tiny texture. There are some moments where the heavy rendering does warrant this, but it is a bit unfair lol. You can add arguments to a shortcut target, or run via cmd, eg. "path to game.exe" -screen-width 1920 -screen-height 1080 if you'd like to see more. Sorry about that :D I shoulda tested it for a wider audience.
Fun little game kinder reminded me of Only Up but it wasn't a scam like Only Up, The objective was clear and simple you go up and get to the top, and the sound was good. The movement sadly was floating but that could be an intentional choice by the Developer, good game!
Ah yep good to know! I'll keep that in mind for future tuning of player controls. Thanks for playing xBlustone!
This game was really fun, it was a fun idea that made me really motivated to keep exploring once I realized what was going on. Some of the time I felt totally baffled on how to progress but ended up progressing anyway luckily lol, the credits at the end were kinda unreadable because of the low resolution, but yeah overall it was wonderful, great job!
Awesome! Thanks for playing and the feedback SubbyDoodles!
Oh wow I just played this on another PC and yeah the resolution is maybe 256 by 256. It could be how Unity's automatic quality settings work I suppose. Those portals could definitely be optimised a bit but I'm not sure how I would implement what I'm thinking of