Play Cave
Delta Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #645 | 2.117 | 3.667 |
Originality | #744 | 2.117 | 3.667 |
Overall | #750 | 1.989 | 3.444 |
Presentation | #815 | 1.732 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I think this game contains mystery and has potential for something good.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow. what an ending! I think I found my robot)) if I understood it right. Or something else. Does it have only one ending?
I don't know if it's a bug or something, but I skipped a few day at the beginning and was on day 4 or 5, but when a day naturally ended it showed day 2. And after that it was always 5 or 6 for several days. Until I found the robot:) Also it counts me finding things even if I didn't return in time.
Hi, thanks for playing! The things you say are actually intended behaviours. I originally wanted a lot more weird things happening throughout the game, which would have made all those weird things seem more coherent. Right now it seems kind of random indeed haha. Perhaps in the future I will remake it to be exactly how I intended :)
Glad I stuck through it after the first few days, I was struggling to find the robot and the bike but decided to kept going deeper. I wasn't expecting what happened next lol.
The visual style wasn't selling me at first, but it worked a lot better underground than it did above. I think a little bit of sound design would have gone a long way towards a more compelling experience. Some cave sounds, a drone sound that changes when you move direction, ect.
I think the pacing was pretty good, it didn't drag on too long or finish too early, I felt like i got exactly what I was supposed to out of it.
Glad I stuck through it after the first few days, I was struggling to find the robot and the bike but decided to kept going deeper. I wasn't expecting what happened next lol.
The visual style wasn't selling me at first, but it worked a lot better underground than it did above. I think a little bit of sound design would have gone a long way towards a more compelling experience. Some cave sounds, a drone sound that changes when you move direction, ect.
I think the pacing was pretty good, it didn't drag on too long or finish too early, I felt like i got exactly what I was supposed to out of it.
Hi! Thank you for your useful feedback, I totally agree. I think I will remake some parts and try to add a nice sound design :)
Please label your download properly as Windows only.
I've seen you post this on more than one person's submission, and while I agree that it's important to label your downloads, also I feel like it's not very kind to drop a flaccid criticism on a submission with no other comments.
If you're going to comment on someone's submission, at least be considerate enough to actually play it and give some real feedback as well. This makes it seem like the only reason you stopped by was to correct something pedantic, which I'm sure isn't what you intended.
That's my point : I downloaded these games looking forward to testing them but I can't play them because it's windows only. It's really annoying for 10 games in a row and it truly requires no effort to label the uploads properly. I know people don't really understand that there are different OS, so I let them know of their mistake this way. I hope this clears things out.
There's a case in which someone had tried to share it through GitHub, so I helped them fix their repository and gave feedback since I was actually able to play the game, even if I had to download the whole Godot project for it.
Hi, sorry I did not think of that, will do that in the future.