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Accessability feature(s) implemented and how to access them
Vision, Cognitive and Motor.
+Simple clear language
+Simple clear text formatting (Default font and size)
+Easily readable default font size
+High contrast between text/UI and background (Theme selection at options)
+Support more than one input device (Keyboard/Gamepad)
+Choice of difficulty levels (This changes the velocity of the game, spawns rate and starting items)
+Accessibility to feedback (through my mail displayed in credits)
*Text size, theme selection you can change in options.
*Difficult level will be shown before game start and you can pick one.
The game starts with the max font size and the best theme for low vision people (Dark theme that contrasts the font).
Why did you pick this feature(s)? (Optional)
Well... I never remembered that have people with special necessities around the world that like to play games... I picked the vision problems because I have some but nothing that cause me troubles playing games, but I imagine that can be very stuborn to people with low vision to badly made play games...
Because I tought during this process I would like everyone playing my game without problems... I've made 'easy' difficult very easy.
This is a heartbreaking for me... It's very sad to me see someone that like to do something but sometimes get limited by problems... So I made a gamepad support (with D-PAD or L-Stick) and game that with only needs three buttons (up, down, action)
I really hope this helps.
OBS: Thank you so much by showing me this (http://gameaccessibilityguidelines.com/basic/)
and opening my mind. Everygame that I make now I'll take a look.
*Sorry for my bad english.
Leonardo Rodrigues Silva
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