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Gray Block Robots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.000 | 3.000 |
Closeness to Theme | #4 | 3.500 | 3.500 |
Graphics | #5 | 2.500 | 2.500 |
Fun | #5 | 2.500 | 2.500 |
Audio | #6 | 1.000 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I agree with pretty much everything Snowdrama said.
The 'inverted' flight style controls really threw me off, a setting to flip the vertical axis would be much appreciated. I actually had to give up finishing because of a feeling of sea-sickness due to the speed + atypical (from my perspective) vertical axis alignment.
Pretty fun concept. There were a couple frustrating parts due to lack of sound or feedback, when I pressed a button there was no "door sound" to tell me a door opened. This was really frustrating when It took me a few tries to tell that the button opened a timed door, as there was no audio or visual indication that the door opened. As a good reference for this kind of puzzle game, Check out the buttons and doors in Portal, at a minimum, they have the little lights along the walls floors and ceilings that light up when a button is pressed and you can follow that wire/light trail to the thing it's connected to. Beyond that, the backtracking to the beginning of the level for the hand arm so I could press the end level button was extremely annoying, having an extra one at the end, or not needing the hand arm to complete the level would be better.