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Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike?
Turn-based
Roguelike Elements
Level generation - rooms and corridors are sized and placed randomly, along with random eye-candy tiles. Items - placed randomly and in a random number (as much random as level definition allows). Item revealing - injectors ("potions") which have random sprites every gameplay and have to be used before revealing their actual use on subsequent injectors of the same kind. Permanent decisions, no rollbacks, or saves. Injectors also have negative consequences, so one has to decide what is the best option in the moment.
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