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A jam submission

Escape Plan BView game page

Submitted by Insane Scatterbrain (@InScatterbrain) — 8 hours, 41 minutes before the deadline
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Escape Plan B's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#1222.1213.000
Aesthetics#1312.1213.000
Roguelikeness#1322.1213.000
Innovation#1421.4142.000
Fun#1441.4142.000
Overall#1471.7682.500
Scope#1481.4142.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Escape Plan B is a very arcade-like game where the player must move their dot to the exit before the enemy dots (who appear to have perfect tracking) reach the player. It appears that the maps are generated such that they are all winnable, and the enemy dot's path will not intersect with the optimal path between the player and the exit. There is an a short "pause" timer, which allows the player to stop and think without the enemies moving. This means you essentially need to determine the optimal path before the timer runs out, then execute the dash to the exit. The maps get bigger as the levels progress, making it more difficult to find the best route to the exit; and the map foreground/background colors and grid-generation are done in such a way that makes determining the correct path a non-trivial task. The game is very simple, and seems to lack much progression beyond the maps getting larger, so the replayability is not going to be high for most players. I did not encounter any bugs, and the game feels complete for what it is, and the color choice is effective for what it does. Roguelike-like is still a bit of a stretch but I do think this is a valid entry into this challenge, as it incorporates procedural generation and permadeath; but it plays more like an arcade game than a roguelike or roguelike-like.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelite

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Comments

Submitted(+1)

Very cool! Good balance with the pause timer.

Developer(+1)

Thanks! I'm pretty happy that I added the pause timer at last minute. :D