Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Svendarogalik's DungeonView game page

made for 7DRL2020
Submitted by nik_sg (@nik_sg) — 10 hours, 35 minutes before the deadline
Add to collection

Play game

Svendarogalik's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#213.0003.000
Roguelikeness#403.5003.500
Completeness#543.0003.000
Aesthetics#643.0003.000
Overall#802.9172.917
Fun#802.5002.500
Innovation#882.5002.500

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A pleasant game, with very clear rules and UI and without unnecessary longeurs. It's really nice to play a 7DRL that is free of bugs, has clear goal and doesn't kill me just because RNG decided so. There is definitely potential to improve the gameplay by adding more features related to the core mechanics — random abilities and net-like levels.
  • The node based map seems like an interesting idea, however in practice functions essentially like a standard grid. There didn't seem to be a significant trade off for resting, so the challenge is easily overcome by basic lvl 1 attacks + retreat and rest tactics. Earlier levels tend to be more challenging as you have a smaller pool of stats, persist and you quickly snowball in power. The game is probably best enjoyed by newcomers to the roguelike genre. Overall a fine entry.
  • Svendarogalik's Dungeon is a dungeon crawler that emphasizes the resource costs of actions and replaces the typical grid-based map with a system of interconnected nodes. Overall a liked this game quite a bit; the visuals, mechanics, and tone of the messages results in a very pleasant theme and style. The game balance feels very much tilted towards the easy end of the scale, some fine-tuning is needed. The UI needs a better way to handle the map (maybe a zoom option?), and also a better way to keep track of all the abilities you end up with. In fact it may be an improvement to have to discard abilities after a certain point (for both balance and the UI). Also the money "stat" doesn't show a modifier based on the selected ability like the Mana and Energy stats do. There are also tedious actions encouraged, like constantly healing and resting before leaving the map. This game has a lot of potential and I'd love to see where continued could take it!

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes!

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very unique! Cool node-based design, and the energy/resting mechanic is very interesting too.