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A jam submission

Res furtivaView game page

Play as a burglar working for underground state in this “Commandos” and “Thief” inspired roguelike.
Submitted by Paweł Ślusarczyk (@PawelRoguelikes) — 15 hours, 4 minutes before the deadline
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Play roguelike

Res furtiva's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#672.8284.000
Scope#782.8284.000
Innovation#812.8284.000
Overall#942.8284.000
Completeness#962.8284.000
Roguelikeness#972.8284.000
Aesthetics#1092.8284.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Thank you very much for submitting an entry into the 7DRL! Looking at your entry, I can see that you had a lot of fun putting it together. It's very creative. Great job on putting together the intro animations and story to hold everything together. I am absolutely terrible at these kinds of stealth games, but I still had a lot of fun. I enjoyed that the first mission (my only mission) briefing and goals were slightly different each time along with different generated maps. I hope you can keep working on this entry!
  • Great atmosphere and setup! Used all the different tools and weapons and eventually found the guy to capture. Epic battle dragging him away was great fun! Lots of strategy, great achievement in seven days.
  • The premise is fun and the pixel art is charming. Cinematics and music are top notch! The guards' vision fields and sound indications work well, but concealment is difficult to read. There's a lot of tactical freedom, but killing and incapacitating seem to be mutually exclusive, which adds to the difficulty considerably.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
rogueli.... hmm, something between; I'd consider it a roguelike

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Comments

(+1)

Congrats on the victory!

Submitted

Great execution on a stealthy Roguelike. Particularly effective use of status / awareness indicators on NPC's. I also dig the unique setting!

Small bug (though you may have already fixed it): When my inventory was full (all nine slots) I couldn't select the ninth item.

Overall a fun experience that changes the roguelike gameplay dynamic by making you avoid / take a lot of time to deal with hostiles.

Developer Shop Talk Incoming:

I was reading up on the Osnowa framework and then realized you are the creator as I was playing through this entry. I'm working on my own ECS engine in C# and had thought I was super clever coming up with component-states for AI when I came across your (extremely smooth) implementation. I'm still a Unity novice, but I got the Osnowa demo up and running and am considering using it for my next project now that I've seen what it can do in such a short time.

Cheers!

Developer

Thanks for your comment and for bug report (I haven't discovered that)! Nice to finally have some feedback about the game from players.

Also good to hear you liked Osnowa. The more people will be using it, the more hope there is for its further development :) And please do write on GitHub or Gitter (https://gitter.im/Osnowa/community) if you have any problems with it. During 7DRL two developers (including me) were using it and I made some notes about bugfixes and improvements — going to apply them within next days, so stay tuned.

Submitted

Sounds great! I'll stop on by when I start exploring the framework more thoroughly in the coming days.

Developer

Hi, just letting you know that Osnowa 0.2 is out. There are mostly fixes and refactors, but generally it should be easier to work with the project now.