This is a fun little game to run around in. I enjoyed the way little hallways had different visibility than the larger rooms. Also happy to see someone using Phaser as well.
Play dungeon knights
Dungeon Knights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #54 | 3.000 | 3.000 |
Aesthetics | #64 | 3.000 | 3.000 |
Fun | #80 | 2.500 | 2.500 |
Scope | #88 | 2.500 | 2.500 |
Roguelikeness | #113 | 2.500 | 2.500 |
Overall | #118 | 2.583 | 2.583 |
Innovation | #129 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really nice work on the sound and graphics, nice UI. Character selection is a cool feature. The game seems pretty easy, there is not much reason to attack monsters or open chests. You can run down to the bottom and avoid everything with most characters. The controls are also a little funky, you have to click to reposition your weapon every time you turn around, but not every time you want to attack something. I do like how enemies move towards you yet also try to avoid the hitbox of your weapon. I would make some rooms impassible until enemies are defeated, right now there is no reason for the player to fight anything.
- Doesn't push any boundaries, but is a rather competent, beginner friendly action rpg. Not bad for 7 days! Congrats.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
more of a roguelite
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