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Break the Mold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.667 | 3.667 |
Roguelikeness | #39 | 3.333 | 3.333 |
Aesthetics | #50 | 3.000 | 3.000 |
Overall | #72 | 2.889 | 2.889 |
Completeness | #73 | 2.667 | 2.667 |
Fun | #75 | 2.333 | 2.333 |
Scope | #87 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Took a few tries but once I got the guards into a smaller room I managed to engulf them all and grow, so that was satisfying. Before that it was a little frustrating. I like the change from the usual single tile player character!
In Break the Mold you play as a multi-tile slime. Your task is to overwhelm the guards and escape the facility, but the game seems to be able to spawn an ungodly number of guards who are quite capable of shooting your gelatinous tiles dead before you get anywhere near them. In its current state the game is so unbalanced it borders on unplayable.
A nice concept, but the lack of visual distinction for the different types of guards makes it very hard to play. Getting blown to bits without knowing which particular guard to attack or avoid can get quite frustrating. But moving around as the blob is fun, and playing Snake trying to encircle a fleeing guard gets really satisfying.
Successful or Incomplete?
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