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A jam submission

Tavern Of InterludesView game page

A small roguelike game
Submitted by Edwin DeNicholas (@edenicholas) — 1 day, 8 hours before the deadline

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Tavern Of Interludes's page


CriteriaRankScore*Raw Score

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Party based hack and slash. The party is kept between deaths, but members can be swapped out. The UI is spare, but functional. There are a few different enemy types with clearly different AI. The maps are simple, but with the right physical scale to allow both frequent combat and player tactics. There appear to be minor bugs with stat bonus addition and handling mouse clicks across state changes. Mechanically, loot is implemented well, but progression is unbalanced. Stat bonuses are frequent, but weapons and health are very rare. This results in a game that's hard, but without much strategy.

    The game implements a thin vertical slice of RL, with the addition of parties. The party concept is interesting, but not much is added to the normal formula. It would have been nice to see a higher ratio of innovation to standard RL.

  • Enjoyed playing different party members against different abilities, got quite attached to some of them! The different moves, with an explanation of the stats, alongside figuring out how the enemies move makes for a decent challenge.

  • Party based dungeon crawler with DCSS tiles. Everything's there, and it plays well, but the party system didn't seem to add much depth to the gameplay. Your party is represented by a single avatar, and you can only take one action per turn, so it feels more like playing one character with four HP bars. I found the difficulty to be a little unpredictable – sometimes my party would get wiped out within four turns on the first floor, and other times I'd waltz to the end of the dungeon without barely a scratch.

Successful or Incomplete?


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