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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Aesthetically bold. Gameplay is unique and fresh. Lack of player progression limits the game to all tactics, no strategy.
A good-looking puzzle roguelike that looks nice despite only having two colors, and controls even better. The rules are intuitive, gradually introducing new challenges into a world where the goal is to push enemies off the edge or into holes while avoiding the same fate yourself. Not all of the rules behind enemy behaviors are obvious at first, but they're not too hard to learn and figuring them out could be considered part of the challenge. Getting to the challenging and fun parts doesn't take long, in any case. Not much to improve on this one! Although I couldn't really make head or tale of the game over screen.
I like the design and controls were intuitive and explained well by the first level, the only thing I would add here is to show that the space bar restarts on the game over screen.
The small level sizes and simple controls made it easy to do many fast runs with little downtime in between.
I really liked the mechanic of pushing enemies off the sides/into holes instead of direct attacks.
Overall I enjoyed this 7drl and was happy to have it in my review queue.
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