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A jam submission

The Janitor (7DRL 2019)View game page

Submitted by bombjackm (@bombjackm) — 2 days, 23 hours before the deadline
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The Janitor (7DRL 2019)'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#822.4493.000
Fun#832.0412.500
Innovation#872.0412.500
Scope#912.0412.500
Roguelikeness#942.4493.000
Overall#1022.1772.667
Completeness#1062.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a project that didn't quite get off its feet. There's a chance that the author was really rushed, but I would bet this was simply one of their first attempts at a roguelike. I recognize in this a lot of the hallmarks of my very first experiments with making a roguelike -- the map generation algorithm has gaps, the line of sight is a little off, and enemies mostly move around randomly. That being said, there are some nice nods to higher concepts. I think the treatment of color on the map is very nice, and the tracking of how many bloodstains remain is a smart touch.  

    I would encourage the author of this game to keep practicing (and reading about), some of the programming techniques that make roguelikes easier to make -- things like map generation and line of sight have good explanations lots of places online. I'll also say that the idea of a dis-empowered roguelike, where you play a hapless janitor running from overpowered aliens sounds like it has potential. You could add in an array of non-combat items to help you avoid being attacked. Or you could really push the stealth angle, and work around lighting and line of sight. In either case, I hope the author keeps working on their games, whether this one or another.

  • I love the concept - Vicera Cleanup Detail mixed with Alien in randomised locations? Yes. The game's clear and simple, yet very enjoyable. My only criticism is rooms not always being accessible, but at least the player could still warp to a new level regardless. A nice, combat free twist on the roguelike formula.

Successful or Incomplete?

Success

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Comments

(+1)

I found a bug: You can walk straight into the dialog box and get stuck there. 

(+1)

good concept, need item but there is something good