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A jam submission

#7DRL 2019 - Fairy BombView game page

Submitted by Ithildin — 1 day, 19 hours before the deadline
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#7DRL 2019 - Fairy Bomb's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#43.6673.667
Roguelikeness#233.6673.667
Completeness#273.3333.333
Overall#603.0563.056
Scope#652.6672.667
Fun#752.3332.333
Aesthetics#752.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness - Well, everything works, no bugs here, the interface is functional and informative.

    Aesthetics - Graphics are fine, keyboard controls get the job done, but wish there was an option to navigate using mouse too.

    Fun - Well, it's kind of fun to play with the bombs, but it's very short and you won't die even if you ignore the enemies and just rush for the exit. There is no real challenge.

    Innovation - It's a sort of hexagonal Bomberman, what's not to like. Apparently there are even different types of bombs.

    Scope - It's one small map and two types of enemies. It's more a proof of concept than a game or even a demo.

    Roguelikeness - It's random and turn based, but it's not really permadeath if you need to work really hard to die in the first place, is it?

  • This bomb mechanic is very cool! I found that I had to maneuver a lot to not be hit by my own bombs, which meant that corridors were a nice challenge. I was always surprised when an enemy dropped a bomb. I liked the pattern of the default bomb's explosion: 2 distance in each of the 6 directions, rather than the full "hexagon of hexagons", it made it more interesting. I liked the interactions of the bombs too; my bombs would clear their poison.

    • Completeness: 3. Reasonably complete, except for a lack of monsters and more levels.
    • Aesthetics: 2
    • Fun: 3. It was interesting to play around with it, but I felt like I experienced all the game had to offer after about 15 minutes. More content could make this game stellar.
    • Innovative: 4. This bomb mechanic is amazing, and this game really showed its potential! And the choice of hexagonal terrain really complemented the bomb mechanic.
    • Scope: 3
    • Roguelike: 4, meets all my criteria for roguelike.
  • As described, basically Bomberman+Splatoon, collecting bombs of different types and using them to create AOE effects, while enemies are doing the same. It's not very challenging, and there seems to be only one random map that you can play again and again. Could definitely use more content and fine tuning on the balance, but this is a good start. It'd be nice to have a greater sense of progression, such as gradually increasing difficulty and adding multiple maps (also perhaps using smaller maps because as is there is a lot of wasted space).

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