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A jam submission

Dungeons & DisksView game page

A weird physics-based and turn-based and semi-text-based dungeon crawler.
Submitted by Artless Games (@artless_games) — 3 days, 21 hours before the deadline
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Dungeons & Disks's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#43.6673.667
Fun#113.3333.333
Scope#263.0003.000
Overall#503.1113.111
Aesthetics#503.0003.000
Roguelikeness#643.0003.000
Completeness#732.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Enjoyed the music. Took me a while to figure out how traits and actions work, but good fun once I got the hang of it. Like that ricocheting causes extra hits on enemies. The traits system offers a lot of possible tactics, differing parties and builds, and the enemies are well varied. Good game, lots of potential, will come back to this.

  • The physics is hard to predict reliably, possibility due to the elastically of the disks, and the combat does not leave room for failure.  Whiffing a special ability is worse than inaction and can leave you in an unwinnable fight.

  • This entry is definitely innovative! For another analogy, it's like HearthStone and Curling had a baby. While the entire game loop was pretty much in place (awesome), it just felt like one or two touches were within reach but just perhaps fell away from implementation - likely due to time I'd guess (totally understandable).

    I would definitely encourage the developer to try and keep adding to this experience. As for a few humble suggestions: I'd consider adding a "pass" option. Also perhaps the ability for the assassin to hide / stealth -- I tried using mine to flank the enemy team and realized quickly that an exposed assassin is a pretty dead one. Once the number of enemy circles gets to a certain size, there's almost no hope for your 3 person squad, so maybe some way to balance out the battle a little more (?). Perhaps on a Warrior charge, it creates an over-exaggerated knockback to the target to push them far away. 

    I do appreciate that there were some sound effects and music - good little touches that added to the session.

    Terrific entry and thanks for submitting it!

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