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A jam submission

Overwork DeathView game page

First-person turn-based roguelike in an alien infested office-building
Submitted by entikan — 3 days, 21 minutes before the deadline
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Overwork Death's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#233.6673.667
Scope#263.0003.000
Completeness#523.0003.000
Fun#582.6672.667
Overall#712.8892.889
Aesthetics#752.6672.667
Innovation#832.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This game definitely has a fun atmosphere, although for a while I almost never found anything but useless items, eventually getting surrounded every time since there were no combat choices beyond just repeated bumping enemies once spotted. Only then did I realize I could just wait to regain HP. Healing by waiting takes forever, though, Holding the key to regain all the HP from one maintenance droid battle sure takes a while, almost doesn't feel worth all the time spent. I finally got a run where I found box cutters, a hammer, and a flamethrower, but wasn't "smart enough" to use any of them! (Then was unceremoniously killed by several maintenance droids again...) I tried ranged combat with a pocket protector in one run, switching back to melee when enemies got close, but actually fared worse. Finally started doing good one run, but had found nothing to quench thirst and died *really* fast from that. Played for an hour but never managed to get past the first couple floors. The wireframe graphics are neat, and I kept wondering if I could interact with the green pod things since they stood out so much, but I guess those were just for decoration to keep the environment from being a bit too monotonous. I liked the controls, which work really well, and the movement was great, being just fast enough. It wasn't too fun exploring the maps since everything was so spread out and encounters and items were few and far in between, though. (Especially the items!)

  • Completeness:
    Overwork Death seems complete (altough I wasn't able to win a run) but not rich in content. One bug is nasty - game freezes if player will decide to un-focus window, or put it in the background.

    Aesthetics:
    Graphics is simple, but pleasantly distinctive, reminds me Akalabeth. Font is stylish, but not readable enough. Music fits to cyberpunk-ish game style well.

    Fun:
    It's problematic part of review. Overwork Death is long and difficult in annoying way - it's hard to recover from mistakes. It feels that player should know game mechanics to win a run, but there is no easy way to learn it. I tried to fight my way out, used more stealthy approach later, I was trying to heal after every clash... Still didn't succeed. But, on the other hand, I had fun trying. A bit frequent loot spawns could help to keep player's attention.

    Innovation:
    Not that innovative game, but first-person perspective is always nice twist :)

    Scope:
    Reasonable. Few enemies, some weapons, good level generation.

    Roguelikeness:
    Yup!

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Success

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