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A jam entry

Space GetawayView game page »

Escape a spaceship filled with robots trying to keep you there.
Submitted by crneumre with 1 day, 4 minutes before the deadline

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Visit Space Getaway's game page

Results

CriteriaRankScore*Raw Score
Completeness#543.0003.000
Innovation#612.5002.500
Roguelikeness#633.0003.000
Fun#652.5002.500
Scope#712.5002.500
Overall#812.6672.667
Aesthethics#862.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Liked the game, but felt more like a little puzzle and not a roguelike.

    Didn't feel the influence of randomness or any challenge. Tough the time-stop mechanic is a good addition, makes it too easy for the player. 

  • Interesting combat mechanic! There are time pressures operating on different scales: at the short time scale there are the area-of-effect attacks that are about to land, or the time-freeze meter running down. On a longer time scale there is the loss of air from the level. I liked the Newton's cradle effect when pushing a line of monsters.

    The graphics are clear and functional. The overlapping attack displays work well, for instance, and the time-freeze tints the whole screen which is good. One minor polish I would have liked is for keyboard input to interrupt turn animation.

    Balance-wise, I felt like the time pause and damage were the most valuable upgrades, with the health and air supply being relatively unnecessary. Once I got some practice with the combat it felt a little bit monotonous, but it's still a solid 7DRL!

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Comments

Neat game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)