Play gameGreedy Warlock's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Get gold (score) and escape up the depth 1 stairs to score. I "beat" the game.
Lower depths give more gold. If you have less attack than an enemy then attacking it loses health, otherwise you gain the reward.
No bugs found.
In the online version clicking on the leaderboard button loads the leaderboard page in the same tab which previously had the game open, forcing you to reload the game if you want to play again.
Nice pixel art graphics.
Mouse controls are OK.
Lots of different strategies to explore (how far to dive, whether to concentrate on attack/movement/mana, which cards to prioritize, etc.)
The cramped maps lead to some interesting choices of which path to take.
The leaderboard suggests score totals to aim for.
Deck building with roguelike style grid movement.
Decent number of cards and enemy types.
RPG stats and cards
Deck building focus
Took me a couple tries to understand what to do.
For a Jam game is not bad at all, but still needs a lot of polish to be fun to play.
Successful or Incomplete?
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